Дредвульф Dragon Age чуть не повторил судьбу «Отряда самоубийц».

Век Дракона Страший волк мог бы столкнуться с похожей участью на Третий Отряд Самоубийц, убив Лигу Справедливости, если бы не было внезапного изменения хода событий.

Dragon Age: Dreadwolf: The Anticipation, The Bullet Dodged, and the Live-Service Lesson

👉📢 Highlights – Dragon Age: Dreadwolf is highly anticipated after a long wait, promising a full reveal this summer for eager fans. – Avoiding the fate of Suicide Squad: Kill the Justice League, Dreadwolf ditched a live-service model during development. – While there have been a few big wins for the live service genre recently, Kill The Justice League’s disappointing debut is proof that Dreadwolf will likely be better off by sticking with a singleplayer focus.

BioWare’s Dragon Age: Dreadwolf is arguably the most anticipated Dragon Age title yet, as it has already been six years since its announcement and nearly a decade since the launch of the last Dragon Age game. Very little has been disclosed about the next installment, but BioWare is planning a full reveal of Dragon Age: Dreadwolf for this summer that should give fans a good taste of what it will bring to the franchise.

Despite their obvious differences, Dragon Age: Dreadwolf once shared an unfortunate similarity with Suicide Squad: Kill the Justice League, Rocksteady Studios’ latest ambitious addition to its Arkhamverse. As Kill the Justice League has underperformed on a rather grand scale, however, it’s fortunate that Dreadwolf managed to evade a bullet that has nearly fatally wounded Kill the Justice League and left its player count trickling off to a very minuscule number less than a month after its release.

Suicide Squad: Kill the Justice League Hasn’t Done Well as a Live-Service Game

Suicide Squad: Kill the Justice League has had a rough go of it so far in 2024. Perhaps expectations were set too high, but it’s most likely due to the game possessing a feature that has burned many gamers in the past: the infamous live-service model. Before its February 2 launch, Rocksteady began divulging information about Kill the Justice League, including that it would follow a live-service model in an attempt to extend the game’s lifespan and retain its players for months on end. This struck fear into the hearts of many, forcing Kill the Justice League into an uphill battle. Unfortunately, those fears were realized shortly following the game’s release.

Kill the Justice League hasn’t been all bad, as it proved to be a rather entertaining experience for a while. Unfortunately, as days went on, many critics expressed their disappointment with the live-service content, acknowledging its repetitive mission design. This notion has been largely felt across Kill the Justice League’s player base, leading to the game retaining only about 5% of its initial players before the end of its first month. While there is still hope for Kill the Justice League with its seasonal roadmap still intact, things don’t look so good for it at the moment. This is the bullet that Dragon Age: Dreadwolf may have only narrowly dodged during its development.

Dragon Age: Dreadwolf Was Almost a Live-Service Game

Perhaps unbeknownst to some, Dragon Age: Dreadwolf was almost a live-service game. This would have been a massive shakeup for the franchise, as no other Dragon Age game before it had ever attempted such a feat. Development for Dragon Age: Dreadwolf began in 2015 under the codename “Joplin.” However, when BioWare began experiencing a lot of setbacks with the development of Mass Effect: Andromeda and Anthem, much of the staff assigned to “Joplin” were transferred over to assist in their development, putting “Joplin” on the back burner until after Andromeda’s release. Shortly after, BioWare and EA canceled “Joplin”, with the reason reportedly being because its “live service component” wasn’t conducive to their goals.

Нет способа узнать, как бы модель live-service повлияла на Dragon Age: Dreadwolf, просто потому что разработчики зачастую подходят к этой модели с разных точек зрения. Live-service игры известны тем, что у них обычно малообразное, повторяющееся содержание, и возможно, Dreadwolf получил бы тот же вердикт. Тем не менее, есть некоторые live-service игры, такие как Destiny 2 и Final Fantasy 14, которые дожили до наших дней благодаря усердной работе и преданности своих разработчиков, и Dreadwolf мог бы смочь добиться того же. Тем не менее, более вероятно, что Dreadwolf сейчас на правильном пути развития, поскольку его модель live-service осталась в прошлом.

🤔📚 Q&A: Что еще вы хотите узнать?

  • Q: Будут ли у Dragon Age: Dreadwolf какие-либо мультиплеерные возможности? A: Нет, Dragon Age: Dreadwolf отказался от модели live-service и будет сосредоточен исключительно на одиночном игровом опыте.
  • Q: Можем ли мы ожидать улучшений или изменений по сравнению с предыдущими играми Dragon Age? A: Поскольку детали остаются неясными, трудно сказать. Тем не менее, учитывая долгое время разработки и успешную историю франшизы Dragon Age, можно ожидать улучшений в различных аспектах, таких как графика, сюжет и механика игры.
  • Q: Когда запланирован выпуск Dragon Age: Dreadwolf? A: К сожалению, дата выпуска пока не объявлена. Однако с полным раскрытием, запланированным на этот летний, мы, надеюсь, получим больше информации, включая дату выпуска.
  • Q: Есть ли другие сильно ожидаемые игры, которые скоро выйдут? A: Конечно! Нас ждут множество захватывающих игр, включая Halo Infinite, The Legend of Zelda: Дыхание дикой природы 2 и Elden Ring. У каждой из этих игр есть свои уникальные особенности, и их с нетерпением ожидают фанаты.

🔗 Ссылки:Больше информации о полном раскрытии Dragon Age: Dreadwolf на этот летнийРезультативность Suicide Squad: Убить Лигу Справедливости как live-service игрыПотенциальное воздействие Dragon Age: Dreadwolf как live-service игры